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Parking Lot (PQ2 Airport)


Airport
Parking Lot

Room ID#(s): 14
Bugs & Glitches: Yes

Notes


Slow Computers


While global 110 is below 20:

Commands


Draw Gun Glitch


Connecting Room F8 (Draw) F8 (Holster) F10 (Fire)
Crosswalk 'draw gun' disabled Nothing 'shoot gun' disabled
Unmarked Car Nothing Nothing Nothing
Personal Car Nothing Nothing Nothing
Stolen Vehicle Nothing Nothing Nothing


Bugs and Glitches


i
No Keith is a death sentence?!

Attempt to Ditch Keith: Failed

Credit: Gage Holston


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes No No No

It is possible to attempt to leave the parking lot and Keith will not return. Go up to the next screen, go back down and 'open door'. Keith would yell to wait up, but is unable to return to vehicle, locking the game, aside from menu access.

This most likely occurs cause when the player leaves and come backs, this sets Keith's location to -14, 179. Which just so happens to be right in front of the white car in the bottom-left. The code attempts to move Keith to x-position 145 when trying to enter the personal vehicle. Since this movement isn't set to avoid obstructions, Keith gets stuck on the white car.

i
Sonny, he's behind you!

Cannot Find Keith, Huh?

Credit: Kuro-chan


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes No No No

The check for when Keith is off-screen to search for the stolen car is well within the bounds of the current screen. If the player tries to go off-screen on the left side while Keith is also on the far-left side of the screen, you will be told "You seem to have lost track of Keith, somehow", even though he is still on the screen.

i
Hope this thing is insured!

Crashing a Parked Car

Category: Oops
Credit: Kuro-chan


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes No No No No

Attempting to identify the license plate (Not the VIN) of the stolen vehicle without Keith present will result in an "Oops" being displayed and getting kicked back to the DOS prompt.

I Left My Brains at the Motel

Credit: Kuro-chan


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
No No Yes No No

In J1.000.052, It is possible to softlock during the motel sequence. If the player leaves after arriving at the motel (namely driving to Marie's), a situation is created where it becomes impossible to complete the game because Global 100 (that controls the current scenario) will never set to 13, even if the player does everything right to accomplish this. Without this set, Keith will not be ready to go to Steelton and he will not phone the captain for authorization to purchase the tickets.

i
So... many... fingerprints...

Infinite Points

Category: Infinite Points
Credit: Kuro-chan


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes Yes Yes Yes

Using the Personal Car, the player can arrive at the airport, look at the stolen vehicle, open the door and 'dust mirror' and 'get print' (assuming the player brought a field kit along), return to the office, book the thumb print and return to the airport to collect it again.

The game does not set the variable that controls that the stolen vehicle has been identified when using the personal car, so the player can leave the scene without getting a game over.

i
This is not a bug. Honest.

Leap Keith! (It's a new sport)

Credit: Gage Holston


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes Yes Yes Yes

The code for Keith's appearance when doing "look license" only checks three conditions:
  • 1) Does Global131 = 13?
  • 2) Does the cast contain Keith?
  • 3) Is Keith's x-coordinate less than 50?
As long as all those conditions are met (and the black car is there), the game will set Keith to a specific position and run his "That's the car" text box. If the player is fast enough, they can endlessly replay that part.
  • In terms of visuals, once the player can see Keith's feet, the bug can no longer be performed.

i
Sonny walks the slow beat.

Moonwalking

Category: Moonwalking
Credit: Gage Holston


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes No No No No

The player will float around the screen and clip through any path blocker. The player can still exit along the top of screen where the walking pattern will change and Sonny will move around slowly on the screen.

This can only be done with the Sonnymobile while it's pulling up to the Airport parking spot at the start of the game due to how the game (initially) handles Sonny's position on the screen. This will also (likely) require a decent amount of advance key pressing for the moonwalk to happen.

If the player performs this without ever exiting the vehicle, the game will soft lock, since Sonny will be unable to re-enter the vehicle, trapping the player there.



Category: Draw Gun | Infinite Points | Moonwalking | Oops | Slow Computers
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Website concept and scripts created by: Kuro-chan
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